

The Complete Beginner’s Guide to Chess
Chess is a strategy game played by two players on an 8×8 board. Each player controls 16 pieces and tries to checkmate the opponent’s king.
1. The Chessboard
The board has 64 squares arranged in 8 rows and 8 columns.
A useful rule when setting up the board:
"White on the right."
The bottom-right corner square from each player's perspective must be a light-coloured square.
2. Setting Up the Pieces
Each player begins with:
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1 King
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1 Queen
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2 Rooks
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2 Bishops
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2 Knights
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8 Pawns
The back row is arranged as:
Rook – Knight – Bishop – Queen – King – Bishop – Knight – Rook
The queens always start on their own colour:
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White Queen on a white square
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Black Queen on a black square
3. The Objective
The goal is to checkmate your opponent's king.
Checkmate occurs when:
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The king is under attack (in check).
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The king cannot move to safety.
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No other piece can block or capture the attacking piece.
When checkmate happens, the game is over immediately.
4. How Each Piece Moves
The King
The king moves:
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One square in any direction.
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Horizontally
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Vertically
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Diagonally
The king may never move onto a square that is under attack.
The Queen
The queen is the most powerful piece.
She can move:
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Any number of squares vertically
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Any number of squares horizontally
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Any number of squares diagonally
As long as no piece blocks her path.
The Rook
The rook moves:
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Any number of squares vertically
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Any number of squares horizontally
It cannot jump over pieces.
The Bishop
The bishop moves diagonally any number of squares.
Each bishop remains on the colour it starts on:
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Light-squared bishop stays on light squares.
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Dark-squared bishop stays on dark squares.
The Knight
The knight moves in an "L" shape:
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Two squares one direction
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Then one square at a right angle
Examples:
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Two forward, one left
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Two forward, one right
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Two left, one up
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Two right, one down
The knight is the only piece that can jump over other pieces.
The Pawn
Pawns move differently from how they capture.
Moving
A pawn moves:
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One square forward
On its first move only:
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It may move two squares forward
Pawns can never move backward.
Capturing
Pawns capture:
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One square diagonally forward
Not straight ahead.
5. Capturing Pieces
A piece captures by moving onto a square occupied by an opponent's piece.
The captured piece is removed from the board.
You cannot capture your own pieces.
6. Check
A king is in check when an opponent's piece attacks it.
When in check, you must immediately respond by:
1. Moving the King
Move to a safe square.
2. Blocking the Attack
Place a piece between the attacker and king.
(Not possible against knights.)
3. Capturing the Attacking Piece
Remove the threat.
You may not ignore check.
7. Checkmate
Checkmate ends the game.
Example:
A rook attacks the king.
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The king cannot move.
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No piece can block.
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No piece can capture the rook.
That is checkmate.
The player delivering checkmate wins.
8. Stalemate
A stalemate is a draw.
It occurs when:
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A player is not in check
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But has no legal moves
The game ends immediately as a draw.
9. Special Moves
Castling
Castling allows the king and rook to move together.
Kingside Castling (Short Castling)
The king moves two squares toward the rook.
The rook jumps to the square beside the king.
Queenside Castling (Long Castling)
The king moves two squares toward the queenside rook.
The rook moves to the square beside the king.
Conditions for Castling
You may castle only if:
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The king has never moved.
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The rook has never moved.
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No pieces are between them.
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The king is not in check.
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The king does not move through check.
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The king does not finish in check.
En Passant
This special pawn capture can happen when:
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A pawn moves forward two squares from its starting position.
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It lands beside an enemy pawn.
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The enemy pawn could have captured it had it moved only one square.
The enemy pawn may capture it immediately on the next move.
If not taken immediately, the right disappears.
Pawn Promotion
When a pawn reaches the opposite end of the board:
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It must be promoted.
Usually to:
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Queen
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Rook
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Bishop
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Knight
Most players choose a queen.
This is called queening a pawn.
10. How a Game Begins
White always moves first.
Players then alternate turns:
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White
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Black
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White
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Black
and so on.
Only one move may be made per turn.
11. Ways a Game Can End
Win by Checkmate
The most common victory.
Resignation
A player admits defeat and stops the game.
Time Forfeit
In timed games, running out of time usually loses the game.
Draw
A game can end drawn by:
Stalemate
No legal moves but not in check.
Agreement
Both players agree to a draw.
Threefold Repetition
The same position appears three times.
Fifty-Move Rule
Fifty consecutive moves by each player occur without:
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A pawn move
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A capture
Insufficient Material
Neither player has enough pieces to force checkmate.
Examples:
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King vs King
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King and Bishop vs King
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King and Knight vs King
12. Basic Chess Principles
Beginners improve quickly by following these simple rules:
Control the Centre
Try to influence the four central squares:
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e4
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d4
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e5
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d5
Develop Your Pieces
Bring knights and bishops out early.
Castle Early
Protect your king.
Don't Move the Same Piece Repeatedly
Unless necessary.
Connect Your Rooks
Move pieces so your rooks can support each other.
Think Before Every Move
Ask:
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What is my opponent threatening?
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Are any of my pieces hanging?
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Can I improve my position?
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Does this move create a threat?
13. Piece Values
While not exact, these values help compare trades:
PieceValue
Pawn1
Knight3
Bishop3
Rook5
Queen9
KingPriceless
Example:
Trading a rook (5) for a queen (9) is usually excellent.
14. Common Chess Terms
Check – The king is under attack.
Checkmate – The king is trapped and attacked.
Stalemate – No legal moves but not in check.
Fork – One piece attacks two or more pieces.
Pin – A piece cannot move because a more valuable piece is behind it.
Skewer – Attack through a valuable piece to a less valuable one behind it.
Tempo – A move or turn.
Opening – The first phase of the game.
Middlegame – The tactical battle after development.
Endgame – The phase with few pieces remaining.
15. The Three Stages of Chess
Opening
Goals:
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Develop pieces
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Control the centre
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Castle
Middlegame
Goals:
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Attack
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Defend
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Create tactics
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Improve piece activity
Endgame
Goals:
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Promote pawns
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Activate the king
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Convert advantages into wins
Final Summary
Every move in chess follows three simple ideas:
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Keep your king safe.
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Improve your pieces.
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Create problems for your opponent.
Master the movement of the pieces, understand check and checkmate, and you'll be ready to play complete games with confidence. From there, the real fun begins—learning the endless strategies and tactics that make chess one of the greatest games ever created.